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“When ‘Gone Home’ came out people looked at it and said, ‘What is this? This isn’t even a thing? This isn’t a way of relating to games that I’m used to.’” “There is always some kind of gatekeeping in any element of fandom,” he said. “There is a deep trust in the player to explore of their own volition and not to be told what to do,” he said at the time, “to understand how the whole game works.” Speaking with Variety last week, Gaynor said that he thinks that conversation about what makes a game a game has shifted a bit over the past five years.
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In 2014, Gaynor said that it is a game because it is a story told within an interactive environment which allows the players to decide how to tackle the unwinding of the game’s fiction and its interpretation. Because “Gone Home” is largely a game of exploration, some argued that perhaps it wasn’t really a game. It also sparked a surprising debate over just what a video game was. The game went on to win numerous awards including a BAFTA Award and Game Developers Choice Award. Together it created in some a creeping, building sense of dread. Throughout the experience, of discovering her parents and sister missing, of piecing together odd facts and story found in photos, notes, and rooms, played neatly against the gamer’s expectation of some coming need for action or powerful unveiling. The experience being played from a first-person perspective helped immerse players in the moment and brought with it a sense of unfulfilled tension. Some loved the experience of taking on Greenbriar as she explores her family home.
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The following interview contains some spoilers for “Gone Home.”įrom the day it was available it has spurred strong emotional reaction from everyone who played it. In 2016, the game hit the PlayStation 4 and Xbox One. The story of a young girl returning home to an empty house, piecing together the events that have led to its abandonment earned critical acclaim from multiple publications after its initial launch.“Gone Home” was initially released on Aug.
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Gone Home was originally a self-published PC game via Steam, later arriving on PS4 and Xbox One via publisher Majesco Entertainment. Could that mean it intends to bring What Remains of Edith Finch to the Switch? Or perhaps Fullbright’s other narrative-adventure game, Tacoma, is on the way to Nintendo hardware? We’ll have to wait and see. Notably, perhaps to appease customers, the publisher threw in a tidbit of information that could point to some exciting news: Annapurna Interactive has some “additional news” to share with us when Gone Home finally does launch in September. The two-week delay shouldn’t have anybody too upset, but the announcement made less than 24 hours before its scheduled launch date sure was a close call. 6, according to the game’s publisher Annapurna Interactive.
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23, but that ambitiously speedy launch data has now been revised to Sept. Last week, as part of the game’s five-year anniversary celebrations, Fullbright Studios announced that Gone Home would be making its way to Nintendo Switch on Aug. In the same Tweet, they also teased that they had “additional news” that would be revealed in tandem with the new release date. Annapurna Interactive, the publisher bringing Gone Home to the Nintendo Switch, has announced the game’s launch is to be delayed by two weeks.
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